

GWX3.0-Ship'sID-Book&Prefixes(v1.0) with_CHART_Inf : This brings the first (I think) printable Ship's ID Handbook for SH3 with GWX3.0-GOLD. This mod solves a problem which has annoyed me for many years: the missing reaction of sh . Torpedo Alarm Mod : Torpedo Alarm Mod Readme WAC 5.0 Visible Flags.7z : For me, playing WAC 5.0, at night the flags are almost impossible to see, thus making it extremely difficult to identify the nationalit . (399.4 KB)ĭepth charge noise - V1.0.7z : Depth charges are an anti-submarine warfare weapon, intended to destroy a submarine by being dropped into the water in the close proxim . It also contains the test single mission "Hunted". (5.2 KB)ĭepth charge noise - stock SH3.7z : This is the depth charge noise mod for stock (vanilla) SH3. When unzipped there will be four mod folders, one each for stock (vanilla), GWX Gold, NYGM, an . (14.6 KB)ĭepth charge noise - V2- master.7z : Version 2 of the depth charge noise mod. (487.8 KB)ĭraft_displacement corrections.7z : Updates the draft and displacement settings of applicable ships to match their museum/recognition manual values.ĭepth charge noise - Rev A- master.7z : This is the depth charge noise mod for stock, GWX, NYGM, and WAC 5.0. NYGM XXI fumo391 snorkel Radar warning : Changes fumo391 radar to radar warning to use on top of the snorkel in the xxi.ĭon't SELECT fumo391 in the l . Radio messages for Black Sea Campaign : This mod adds almost 500 radio messages for the Black Sea Campaign. This mod fixes some bugs and historical flaws with the game's . (4.8 KB)įlotilla Mod 1.44 : Flotilla Mod Readme 1.44 (for SH3 version 1.4 and all RUb 1.4* series). "No officer at helms station" - fix for GWX 3.0 : If You use GWX supermod and ARB WideGui 1920x1080 and You use attack periscope Up and Down you noticed this strange statement "No offic . MultiSH3 : Allows multiple SH3 installations. (216.3 KB) Key 'T' for activate/deactivate TDC (instead . (8.66 MB)Īhnenerbe_WS-GUI_1920x1080_for_CCoM_11.1 : Ahnenerbe_WS-GUI 1920x1080_für_CCoM_11.1Īhnenerbe widescreen GUI 1920x1080 adapted for CCoM 11.1 - JSGME ReadyįIFI enhancements for Ccom12 : Super mod that reflect the planes' threat nightmare for U-Boats. This is sh3.exe patch, that change some bytes . Tycho SH3 Patch v.3 : Tycho Sh3 Patch v.3Īhnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1 - 12 - FULL MAP UPDATE All ship data are real ships that has enter ac . Strictly Historical Roster : This is a Mod to help Mod makers to decide which ship goes into which contry and when. This fix mod is based on Waterstream- a . LSH3 torpedo-filled compatible exhaust pack : sns files for all the merchant ships in the stock game and IABL's MFM 3.3. MFM 3.3 and Stock Reduced Merchant Ships Visual :

Main | Legacy Downloads | Utilities | Category Tree | Stats | Search The author sees these or if anyone knows who did a particular mod, Many of the mods here have the author listed as 'Unknown'. Is there a mod stuck on mediafire or Filefront or storage site that you know of? What happens if the storage account owner abandons the mod and it GOES AWAY FOREVER? Let us know so we can add it here and be sure it is preserved. All contents are in zip files, so you can scan for viruses before unzipping.Īre you a mod maker or mission designer? To get access to upload your mods, click here to become one of the Modmen!.Every effort is made to ensure your safety but use these files at your own risk.Have fun and never stop modding!THINGS TO KEEP IN MIND:-SH3 Dynamic Campaign program must be launched every time you launchSilent Hunter III in order for the dynamic campaign to take effect.However, you may play Silent Hunter III without launching SH3 DynamicCampaign and mark sunken ships and save in order for them to be removedlater, but the dynamic campaign changes will not be made until sH3Dynamic Campaign is launched.- SH3 Dynamic Campaign program hasseveral options to choose from, and you can uninstall SH3 DynamicCampaign with it too.If you like what we do, if you like Subsim and access to thousands of sub game down- loads, please consider pitching in and helping us keep it free and online! Click here. But you must reload the patrol in order to see the changes.7. NOTE: You don't have to exit Silent Hunter III in order to see the changes, you just have to exit the patrol. SH3 Dynamic Campaign will update the campaign layers, but you must save, exit your patrol, then reload your patrol in order to see the changes as Silent Hunter 3 only loads ships upon initial patorl load and not during the patrol. But remember that the dynamic campaign wont take effect until you place your marks in Marks.txt and then load your saved patrol.6.
